Home |
Search |
Today's Posts |
|
Woodworking (rec.woodworking) Discussion forum covering all aspects of working with wood. All levels of expertise are encouraged to particiapte. |
Reply |
|
LinkBack | Thread Tools | Display Modes |
#41
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
wrote in message ... On Feb 26, 11:57 am, "Swingman" wrote: wrote There's a setting in there that will *hide* the dimension if it doesn't fit... yeah that's useful. Hides ?? Read it again ... function is to place the dimension above or below the lines instead of in between, NOT "hide" them. Actually there's a better way of doing it so you don't have to type that in. Go to Window - Model Info - Dimensions. Under Dimension set to "Align to dimension line" to either above or outside. 'Outside' appears to just be below. I don't know if it is a better way but as you point out it is possible to do default them that way. Most often, the lettering between the arrows is the best location. Personally I think a leader with the lettering to the out side of one of the extension lines would be better. |
#42
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
wrote in message ... On Feb 26, 11:57 am, "Swingman" wrote: wrote There's a setting in there that will *hide* the dimension if it doesn't fit... yeah that's useful. Hides ?? Read it again ... function is to place the dimension above or below the lines instead of in between, NOT "hide" them. Actually there's a better way of doing it so you don't have to type that in. Go to Window - Model Info - Dimensions. Under Dimension set to "Align to dimension line" to either above or outside. 'Outside' appears to just be below. Yeah, but that's a global change. The other way is obviously for single situations, problem is I can't remember from one use to the next which goes where. The hide function I was talking about is under "expert dimension settings" Like you, if want to hide a dimension in that situation, I don't use one. -- www.e-woodshop.net Last update: 10/22/08 KarlC@ (the obvious) |
#43
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
"Swingman" wrote in message ... wrote in message ... On Feb 26, 11:57 am, "Swingman" wrote: wrote There's a setting in there that will *hide* the dimension if it doesn't fit... yeah that's useful. Hides ?? Read it again ... function is to place the dimension above or below the lines instead of in between, NOT "hide" them. Actually there's a better way of doing it so you don't have to type that in. Go to Window - Model Info - Dimensions. Under Dimension set to "Align to dimension line" to either above or outside. 'Outside' appears to just be below. Yeah, but that's a global change. The other way is obviously for single situations, problem is I can't remember from one use to the next which goes where. Seems like \n would be a cool Ruby Script that you could assign a short cut key to. I finally did that for the dimensioning tool and for one for an objects dimensions. now if only I could convert that into a Ruby Script. ;~) |
#44
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
"Swingman" wrote:
"Leon" wrote I was a snob too. ;~) It's pretty much Sketchup 7 all the way for me now. Once you learn to tweak the programs so that the lines look the way you want it seems to be leaps and bounds better for relatively small drawings. I consider relatively small to include a complete set of plans for a house. Memory may become a problem with tall commercial buildings or large landscapes such as a city park. You really have to learn the program to appreciate it. Folks can't seem to grasp that SU is not CAD and doesn't claim to be ... it is "surface modeling" software. Comparison is misleading and a waste of time. I agree. They are very different animals. However there IS an overlap in what you can do with 3-D CAD, solid modelers, and Sketchup, and this overlap tends to lead to a reaction like Leon's. And someone used to doing conceptual drawings in Sketchup would find a solid modeler able to produce the same shapes, but incredibly frustrating to do jobs that Sketchup is best for. And a user of solid modelers find Sketchup and 3-D CAD inadequate for their needs. They all have their place. For me, the visualization help with sketchup makes it the software of choice; its limited CAD capabilities meet my needs (combined with a simple 2-D CAD program) -- Alex -- Replace "nospam" with "mail" to reply by email. Checked infrequently. |
#45
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
"Leon" wrote in message ... GEEZZZZZZZZZZZZZZ!!!!!!!!!!!!!!!! I finally created a short cut for the dimensions tool, and a short cut for the "dimensions object tool". |
#46
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7 - Ping Leon
"Leon" wrote in message ... "Leon" wrote in message ... GEEZZZZZZZZZZZZZZ!!!!!!!!!!!!!!!! I finally created a short cut for the dimensions tool, and a short cut for the "dimensions object tool". ROTFL ... atta boy, Bubba!! BTW, I'm on site here in the boonies and tried to call you. Got a call for a "government" cabinet job in Klute, but I can't even consider that at the moment, thought you might be interested, but for some reason, and although I've called your cell a hundred times, it keeps telling me it's a non working number? Did you change numbers? You hiding? If not, call me so I can re-capture ... -- www.e-woodshop.net Last update: 10/22/08 KarlC@ (the obvious) |
#47
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
On Tue, 24 Feb 2009 21:38:27 -0800 (PST), wrote:
The main thing that annoys me is the dimensioning tool that doesn't move the dimension outside when there isn't enough room which then becomes unreadable. Right click the offending dimension. Select "Text Position" in the popup menu Select where you want the dimension text. "Outside Start", "Outside End", or "Centered" Tom Veatch Wichita, KS USA |
#48
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
On Thu, 26 Feb 2009 13:07:29 -0600, "Leon"
wrote: Most often, the lettering between the arrows is the best location. Personally I think a leader with the lettering to the out side of one of the extension lines would be better. Right click the dimension and select "Text Position" from the popup menu. Tom Veatch Wichita, KS USA |
#49
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
"Tom Veatch" wrote in message ... On Thu, 26 Feb 2009 13:07:29 -0600, "Leon" wrote: Most often, the lettering between the arrows is the best location. Personally I think a leader with the lettering to the out side of one of the extension lines would be better. Right click the dimension and select "Text Position" from the popup menu. Well thank you for that Tom!. Not quite what I was looking for but certainly addresses my preference of location for the lettering. Being from the old school way of training, to-square and triangles, I would prefer to see the leader between the lettering and the extension/dimension line, but this certainly addresses where I wanted to see the lettering. |
#50
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
On Feb 27, 2:24 am, Tom Veatch wrote:
On Tue, 24 Feb 2009 21:38:27 -0800 (PST), wrote: The main thing that annoys me is the dimensioning tool that doesn't move the dimension outside when there isn't enough room which then becomes unreadable. Right click the offending dimension. Select "Text Position" in the popup menu Select where you want the dimension text. "Outside Start", "Outside End", or "Centered" Well, I'll be darned. Now why can't they tie that into the "hide" function to do it automatically... -Kevin |
#51
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
wrote in message ... On Feb 27, 2:24 am, Tom Veatch wrote: On Tue, 24 Feb 2009 21:38:27 -0800 (PST), wrote: The main thing that annoys me is the dimensioning tool that doesn't move the dimension outside when there isn't enough room which then becomes unreadable. Right click the offending dimension. Select "Text Position" in the popup menu Select where you want the dimension text. "Outside Start", "Outside End", or "Centered" Well, I'll be darned. Now why can't they tie that into the "hide" function to do it automatically... Sketchup is basically in it's infancy stages. IMHO it is only now worth my time to work with. I wish some of the CAD programs that I have owned in the past 20 years were as advanced in their 7th versions. :~) |
#52
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
Leon wrote:
"Steve Turner" wrote in message ... Leon wrote: I've been messing with it a lot lately and it IS pretty dang spiffy. But I'm also a TurboCAD junky and there are a lot of things from that program that I miss terribly in Sketchup. Some of the decisions it automatically makes for you can be pretty maddening (merging entities together when they just happen to be touching, for example) but perhaps with time I'll learn to work around my preconceived notions of how it *ought* to operate. For a free program it's pretty damned incredible. If I understand you correctly, merging, remember to make all pieces a component first, just like you would when actually building and assembling. When you make each piece a component they no longer are automatically "permanently attracted to each other" Hoping that I am understanding your situation, taking a box for instance, draw 1 side and give it depth, "push" to the disired thickness. If you need to rabbet the ends or put a dado in at the bottom do that now. When that piece is absolutely completed make it in to a component. Now any other line or part that may be along the same lines of the side can be easily moved or modified. Copy that component side to make the other side and rotate as needed. If you make any modifications to one component all copies will also automatically modify the same "UNLESS" you make that component "Unique" All components can be modified later if necessary. After you have drawn all the components, move them together to assemble. As long as all of the pieces are components you can move and manulipulate as desired. Remember that you must edit a component to midify it. Simply drawing extra lines on a component will not make them a part of the component. -- "Our beer goes through thousands of quality Czechs every day." (From a Shiner Bock billboard I saw in Austin some years ago) To reply, eat the taco. http://www.flickr.com/photos/bbqboyee/ I'd add one thing to that. I have a terrible time with the Rotate tool and try to avoid it as much as possible. Creating a second side of a box by Copy/Pasting works well but the associated geometry with the original side appears on the opposite end or side of the component. Leon proposes rotating the component. That works, but I've found a simpler method. Using the Scale tool allows you to scale the component into itself and create a mirror image. I set the scaling to -1, and I've got my component "rotated" without rotating. I"ve done this very successfully with rabbeted/dovetailed sides/ends and it takes seconds. There is a video on the SU site that shows how this works. Tanus |
#53
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
"Leon" wrote
So if you have not upgraded to version 7, what are you waiting for? Just to reiterate for those wRec'ers interested in using SU as a tool in their woodworking endeavors, Fine Woodworking has an excellent blog called "Design.Click.Build" that is all about using the program for woodworking projects. Dave Richards and Tim Killen have written dozens of very specific articles that will increase your proficiency with the program in that regard. http://finewoodworking.taunton.com/b...gn-click-build -- www.e-woodshop.net Last update: 10/22/08 KarlC@ (the obvious) |
#54
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
"Swingman" wrote in
: "Leon" wrote So if you have not upgraded to version 7, what are you waiting for? Just to reiterate for those wRec'ers interested in using SU as a tool in their woodworking endeavors, Fine Woodworking has an excellent blog called "Design.Click.Build" that is all about using the program for woodworking projects. Dave Richards and Tim Killen have written dozens of very specific articles that will increase your proficiency with the program in that regard. http://finewoodworking.taunton.com/b...gn-click-build I've posted this before but the best tutorial I've found is at http://www.srww.com/blog. You'll need to hunt for it a bit but it's called "Drawing a bedside table". It's an 8 part tutorial that you can download in Word format or follow it online. It covers a lot of the problems discussed here including making components, using layers, dimensioning, etc. This tutorial is what cleared things up for me. I had used TurboCad and Autocad previously but was never proficient with either. But having that background, at least to me, was as much a hinderence as it was a help. If you have a CAD background you must change your way of thinking or you'll never get anywhere. The old install, try it out, uninstall routine comes to mind. If you have any interest in using SketchUp I encourage you to take a look at this. It is invaluable for someone just starting out. Larry |
#55
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
"Tanus" wrote in message ... I'd add one thing to that. I have a terrible time with the Rotate tool and try to avoid it as much as possible. Creating a second side of a box by Copy/Pasting works well but the associated geometry with the original side appears on the opposite end or side of the component. Leon proposes rotating the component. That works, but I've found a simpler method. Using the Scale tool allows you to scale the component into itself and create a mirror image. Your are correct when the par/component to be rotated is not symetrical. I set the scaling to -1, and I've got my component "rotated" without rotating. I"ve done this very successfully with rabbeted/dovetailed sides/ends and it takes seconds. There is a video on the SU site that shows how this works. Thanks for the reminder on this, Swingman told me about this and I had forgotten. I'll have to hunt that video down. |
#56
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
On Feb 28, 10:24 am, Larry wrote:
I've posted this before but the best tutorial I've found is athttp://www.srww.com/blog. You'll need to hunt for it a bit but it's called "Drawing a bedside table". It's an 8 part tutorial that you can download in Word format or follow it online. It covers a lot of the problems discussed here including making components, using layers, dimensioning, etc. As I said elsewhere, the model exists to allow me to make the piece. Putting more effort into the model than what is needed to do that is a waste of time. Why do I need a model of the drawer? All I need to make a drawer is length, width, height, thickness of parts. That's it. What is the point of modeling it beyond that? What do I need the tenons and mortises modeled for in the first place, and what benefit does showing them at each leg accomplish? Why do I need to model the dovetail recess in the front legs if I am going to be cutting the dovetails on the rail and using that to mark the location of the recess? This isn't mass production where one needs drawings such that I could give the drawing of an individual part to someone who has no other knowledge of the rest of the piece and have them produce the correct part. -Kevin |
#57
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
wrote in message ... On Feb 28, 10:24 am, Larry wrote: I've posted this before but the best tutorial I've found is athttp://www.srww.com/blog. You'll need to hunt for it a bit but it's called "Drawing a bedside table". It's an 8 part tutorial that you can download in Word format or follow it online. It covers a lot of the problems discussed here including making components, using layers, dimensioning, etc. As I said elsewhere, the model exists to allow me to make the piece. Putting more effort into the model than what is needed to do that is a waste of time. Why do I need a model of the drawer? All I need to make a drawer is length, width, height, thickness of parts. That's it. What is the point of modeling it beyond that? What do I need the tenons and mortises modeled for in the first place, and what benefit does showing them at each leg accomplish? Why do I need to model the dovetail recess in the front legs if I am going to be cutting the dovetails on the rail and using that to mark the location of the recess? This isn't mass production where one needs drawings such that I could give the drawing of an individual part to someone who has no other knowledge of the rest of the piece and have them produce the correct part. -Kevin As you get into more complex projects it does help to draw a complete model of drawers or doors, or what have you, to see how they will fit together inside a cabinet or case. In my case the model of the drawer helps me to make certain that the rabbits on the front and backs of the jewelry chest drawers do not interfere with the dado's in the sides of the drawer sides that I cut for the drawer slide. Then the overall size of the drawer helps me to see how far back it will fit in relationship to the back of the cabinet or chest. More planning on the drawing keeps me from having to plan during the actual construction phase. All of the parts and their sizes have been predetermined and I know how they are going to fit before cutting any wood. This is especially helpful when I made a 12 drawer jewelry chest with 4 or 5 different sized drawers. |
#58
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
|
#59
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
On Feb 28, 3:12 pm, Larry wrote:
wrote ups.com: On Feb 28, 10:24 am, Larry wrote: I've posted this before but the best tutorial I've found is athttp://www.srww.com/blog. You'll need to hunt for it a bit but it's called "Drawing a bedside table". It's an 8 part tutorial that you can download in Word format or follow it online. It covers a lot of the problems discussed here including making components, using layers, dimensioning, etc. As I said elsewhere, the model exists to allow me to make the piece. Putting more effort into the model than what is needed to do that is a waste of time. Why do I need a model of the drawer? All I need to make a drawer is length, width, height, thickness of parts. That's it. What is the point of modeling it beyond that? What do I need the tenons and mortises modeled for in the first place, and what benefit does showing them at each leg accomplish? Why do I need to model the dovetail recess in the front legs if I am going to be cutting the dovetails on the rail and using that to mark the location of the recess? This isn't mass production where one needs drawings such that I could give the drawing of an individual part to someone who has no other knowledge of the rest of the piece and have them produce the correct part. -Kevin For some of us that aren't as gifted as yourself, it helps us think the plans through from start to finish. I haven't reached the stage where I can build from pictures in my head. I like to see what I'm building *before* I start. Helps me avoid mistakes, and I'm full of them. Not sure who to credit it to but can you say "precision cut firewood"? Yep, I've got some of that... Precisely because we do make mistakes do I prefer to work as much as possible with what is in front of me, already made. What happens when we screw something up, but it's still quite workable as long as we adjust as we go along, but then we forget what changed and go back to working from our drawing and create parts that perfectly match the drawing but don't work with what we already screwed up? I mean who hasn't made a beautiful mortise, perfect in every respect, except for being in the wrong place. I can't visualize a complete project in my head, if I could I wouldn't need sketchup at all. But once I get the outside of it squared away then I can just sort of chip away at everything I don't know until I have enough to get started. That may mean drawing out certain areas that I don't understand. I can always go back to the drawing and add more, but if I took the approach of having to model every last detail before I got to go in the shop, that would just suck all the fun out of it. -Kevin |
#61
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
Morris Dovey wrote in
: wrote: This isn't mass production where one needs drawings such that I could give the drawing of an individual part to someone who has no other knowledge of the rest of the piece and have them produce the correct part. It doesn't even need to be mass production - it need only be a project on which more than one person is working, with others perhaps doing their part of the project in their own shop... Or to simply share with others so they don't have to reinvent the wheel. If all of the hobbyists shared their drawings it would be a huge timesaver. To a certain extent that's what the SketchUp warehouse is all about, though I've not found any "complete" drawings yet. |
#62
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
wrote in message
... I can always go back to the drawing and add more, but if I took the approach of having to model every last detail before I got to go in the shop, that would just suck all the fun out of it. It's a hobby in itself to some, and maybe even an end in itself to some others. I don't recall anyone here suggesting doing that, though. I tend to draw in the tenons. Having already thought it through, it doesn't make sense to NOT make the notation. Doing so might even help keep me from cutting that perfect fitting mortise someplace I didn't want one. Really, it's not a big deal; just offset the end profile and pull and push it to the right shape. Adding a haunch is even easier. If I didn't draw them in, I'd stand at the bench and sketch them in with a pencil. If I didn't like pencils even, maybe I'd just go straight for the saw. That's valid, too. Just cut it over length, mark the shoulders, and have at it. But you still have to think it through at some point. My personal limit for drudge work is finger joints. I don't have the patience to grind them out on the tablesaw or router table. So, I never have to worry about drawing them in SU. Not that I think it would be difficult. Something like that is even more important to get right, to make sure the fingers and spaces don't offer surprises somewhere else. |
#63
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
On Feb 28, 3:06 pm, "Leon" wrote:
As you get into more complex projects it does help to draw a complete model of drawers or doors, or what have you, to see how they will fit together inside a cabinet or case. In my case the model of the drawer helps me to make certain that the rabbits on the front and backs of the jewelry chest drawers do not interfere with the dado's in the sides of the drawer sides that I cut for the drawer slide. Then the overall size of the drawer helps me to see how far back it will fit in relationship to the back of the cabinet or chest. But you can get most of that from just a plain box. To actually go in and draw the dovetails on the drawer is kind of crazy. Though I realize the drawing was teaching aid so I can understand doing some things just for the sake of doing them. You can add in extra detail where you need it, but to start from a philosophy of every detail must be in the drawing is well, different from mine I've done models where I only put in three legs and two sides. I think while you certainly can get a lot of power out of sketchup with making everything components and using layers, you can also just whip up something quick and dirty that's enough to get you going. More planning on the drawing keeps me from having to plan during the actual construction phase. What's so bad about thinking while you're building? I think better on my feet, and I started woodworking in part because I was sick of sitting at a computer all the time. When I'm thinking in the shop I have a chance to grab the broom or make it so I can see the top of the bench again. Going into the shop without all the answers predetermined is fun! -Kevin |
#64
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
On Feb 28, 6:30 pm, Larry wrote:
Morris Dovey wrote : wrote: This isn't mass production where one needs drawings such that I could give the drawing of an individual part to someone who has no other knowledge of the rest of the piece and have them produce the correct part. It doesn't even need to be mass production - it need only be a project on which more than one person is working, with others perhaps doing their part of the project in their own shop... Fair enough, but how often does that come into play for the average woodworker? And would different parts made by two average woodworkers end up fitting together Or to simply share with others so they don't have to reinvent the wheel. If all of the hobbyists shared their drawings it would be a huge timesaver. To a certain extent that's what the SketchUp warehouse is all about, though I've not found any "complete" drawings yet. The nice thing about a partial drawing is you get to exercise you're own creativity in completing it. -Kevin |
#65
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
Leon wrote:
Thanks for the reminder on this, Swingman told me about this and I had forgotten. I'll have to hunt that video down. I should have included the URL: http://www.google.com/sketchup/train...ew_to_gsu.html Tanus |
#66
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
wrote:
On Feb 28, 6:30 pm, Larry wrote: Morris Dovey wrote : wrote: This isn't mass production where one needs drawings such that I could give the drawing of an individual part to someone who has no other knowledge of the rest of the piece and have them produce the correct part. It doesn't even need to be mass production - it need only be a project on which more than one person is working, with others perhaps doing their part of the project in their own shop... Fair enough, but how often does that come into play for the average woodworker? And would different parts made by two average woodworkers end up fitting together Methinks the "average woodworker" is likely to be a nailbender. Somehow I don't think that anyone in this forum aspires to be an average woodworker, so I'm not sure I understand where you're wanting to go with this... ....and I doubt that different parts made by /one/ truly average woodworker have a very high probability of fitting together precisely. Or to simply share with others so they don't have to reinvent the wheel. If all of the hobbyists shared their drawings it would be a huge timesaver. To a certain extent that's what the SketchUp warehouse is all about, though I've not found any "complete" drawings yet. The nice thing about a partial drawing is you get to exercise you're own creativity in completing it. I can understand how that might be true for work that is primarily decorative. On the other hand, if you decide to build a clock with wooden works or something requiring precisely interacting parts, you'll find that your results will be more satisfying if you exercise your creativity /before/ you start building. -- Morris Dovey DeSoto Solar DeSoto, Iowa USA http://www.iedu.com/DeSoto/ |
#67
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
On Feb 28, 11:44 pm, Morris Dovey wrote:
Methinks the "average woodworker" is likely to be a nailbender. Somehow I don't think that anyone in this forum aspires to be an average woodworker, so I'm not sure I understand where you're wanting to go with this... All I was really going for was that using that approach in Sketchup isn't the only way to effectively use it. It just depends on what you want to get out of it. I can understand how that might be true for work that is primarily decorative. On the other hand, if you decide to build a clock with wooden works or something requiring precisely interacting parts, you'll find that your results will be more satisfying if you exercise your creativity /before/ you start building. True, but then you might very well want to model things like gears in a program that already has built in functions where you plug in the diameter and number of teeth and spits out a drawing of the gear (maybe such a thing exists for sketchup, don't know). And so maybe you don't need to go to the trouble of importing that into sketchup, maybe just a circle will do. Maybe you're buying plans for that whole mechanism, so you don't bother with anything but a simple object that has the key reference points that interface with the rest. I think most of us aren't doing stuff like this guy: http://www.woodthatworks.com -Kevin |
#68
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
wrote
As I said elsewhere, the model exists to allow me to make the piece. Putting more effort into the model than what is needed to do that is a waste of time. Why do I need a model of the drawer? I agree it is most often unnecessary to model the drawers in a project, however, SU will generate a list of parts which can then be used to generate both a material list and a cutlist, so doing so that extra modeling can often come in handy on large projects, particularly with groups of multiple drawers of the same size. -- www.e-woodshop.net Last update: 10/22/08 KarlC@ (the obvious) |
#69
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
|
#70
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
"Tanus" wrote in message ... Leon wrote: Thanks for the reminder on this, Swingman told me about this and I had forgotten. I'll have to hunt that video down. I should have included the URL: http://www.google.com/sketchup/train...ew_to_gsu.html Tanus Thanks, but I found it, using the words of my son when he was 3, "all by my self". LOL |
#71
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
wrote in message ... On Feb 28, 3:06 pm, "Leon" wrote: As you get into more complex projects it does help to draw a complete model of drawers or doors, or what have you, to see how they will fit together inside a cabinet or case. In my case the model of the drawer helps me to make certain that the rabbits on the front and backs of the jewelry chest drawers do not interfere with the dado's in the sides of the drawer sides that I cut for the drawer slide. Then the overall size of the drawer helps me to see how far back it will fit in relationship to the back of the cabinet or chest. But you can get most of that from just a plain box. To actually go in and draw the dovetails on the drawer is kind of crazy. Though I realize the drawing was teaching aid so I can understand doing some things just for the sake of doing them. I absolutely agree on the details of the DT joints and mortise and tenons, although some times doing one of the mortise and tennon joints can be helpful if you are using that joint on a side and back of a narrow leg that you may be attaching a long apron to. I built a walnut desk last summer and seeing the inside of the joint using the x-ray view let me see if the tennons were going to come in contact with each other. I was able to offset the aprons a bit more so that this did not happen. You can add in extra detail where you need it, but to start from a philosophy of every detail must be in the drawing is well, different from mine Agreed, as mentioned above. I've done models where I only put in three legs and two sides. I think while you certainly can get a lot of power out of sketchup with making everything components and using layers, you can also just whip up something quick and dirty that's enough to get you going. Agreed, and again especially if it is a comcept that you have done time and again. I don't really draw drawer details for a kitchen redo any more although I will draw the drawer so that I know howmany of which pieces to plan for. I use Cutlist Plus all the time tell me how much wood to buy. More planning on the drawing keeps me from having to plan during the actual construction phase. What's so bad about thinking while you're building? I think better on my feet, and I started woodworking in part because I was sick of sitting at a computer all the time. When I'm thinking in the shop I have a chance to grab the broom or make it so I can see the top of the bench again. Going into the shop without all the answers predetermined is fun! Nothing really bad about doing the detail solving in the shop, that is the way that I started doing it in the late 70's and early 80's. I drew a concept and worked it out in the shop/garage. I'll admit that I built some pretty nice stuff that I still use today but geez it took a long time to complete a project. I built a dresser that way and I think it took me 3 months of working on weekends. I also would have to make 2 or 3 trips back to my wood supplier to get the materials that I needed. I tended to be a develop the piece as I go type builder back then. Now days it is easier to sell a piece to the customer being able to show him the details of what he is going to spend a few thousand dollars on. I find that I can think just as easily at the computer and see if my idea works and or looks decent immediately. I very seldom have to buy more wood after the initial purchase any more because I have all the details of what I need, knock on wood. I typically don't have any wasted cuts because I know from the drawing exactly how long to cut 98% of the pieces. Basically I can make changes on the computer and present different ideas to the customer and go with the one that he prefers. After doing this for 30 years, I want to build when I am out in the shop not solve problems, I have done that before and that way is not efficient for me. |
#72
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
wrote in message ... On Feb 28, 6:30 pm, Larry wrote: Morris Dovey wrote : Fair enough, but how often does that come into play for the average woodworker? And would different parts made by two average woodworkers end up fitting together This is probably not a fair answer from me but Swingman and I have often in the past built kitchens together, He would build the face frames in his shop and I would cut up all the plywood panels. A few years ago I took 27 pieces of oak veneer plywood back to my shop to cut up. When he was done with the face frames and i was done with the 100+ panels we would get together at his shop and spend 3 or 4 days assembling all the components for a kitchen or two. Typically a few weeks later we would install the cabinets. Or to simply share with others so they don't have to reinvent the wheel. If all of the hobbyists shared their drawings it would be a huge timesaver. To a certain extent that's what the SketchUp warehouse is all about, though I've not found any "complete" drawings yet. The nice thing about a partial drawing is you get to exercise you're own creativity in completing it. That can also be done on the computer, but you can be creative in several different versions. That way you end up with your favorite version and so to speak not be taking "pot luck" with what you end up with. |
#73
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
"Leon" wrote in message ... wrote in message ... On Feb 28, 3:06 pm, "Leon" wrote: As you get into more complex projects it does help to draw a complete model of drawers or doors, or what have you, to see how they will fit together inside a cabinet or case. In my case the model of the drawer helps me to make certain that the rabbits on the front and backs of the jewelry chest drawers do not interfere with the dado's in the sides of the drawer sides that I cut for the drawer slide. Then the overall size of the drawer helps me to see how far back it will fit in relationship to the back of the cabinet or chest. But you can get most of that from just a plain box. To actually go in and draw the dovetails on the drawer is kind of crazy. Though I realize the drawing was teaching aid so I can understand doing some things just for the sake of doing them. I absolutely agree on the details of the DT joints and mortise and tenons, although some times doing one of the mortise and tennon joints can be helpful if you are using that joint on a side and back of a narrow leg that you may be attaching a long apron to. I built a walnut desk last summer and seeing the inside of the joint using the x-ray view let me see if the tennons were going to come in contact with each other. I was able to offset the aprons a bit more so that this did not happen. You can add in extra detail where you need it, but to start from a philosophy of every detail must be in the drawing is well, different from mine Agreed, as mentioned above. I've done models where I only put in three legs and two sides. I think while you certainly can get a lot of power out of sketchup with making everything components and using layers, you can also just whip up something quick and dirty that's enough to get you going. Agreed, and again especially if it is a comcept that you have done time and again. I don't really draw drawer details for a kitchen redo any more although I will draw the drawer so that I know howmany of which pieces to plan for. I use Cutlist Plus all the time tell me how much wood to buy. More planning on the drawing keeps me from having to plan during the actual construction phase. What's so bad about thinking while you're building? I think better on my feet, and I started woodworking in part because I was sick of sitting at a computer all the time. When I'm thinking in the shop I have a chance to grab the broom or make it so I can see the top of the bench again. Going into the shop without all the answers predetermined is fun! Nothing really bad about doing the detail solving in the shop, that is the way that I started doing it in the late 70's and early 80's. I drew a concept and worked it out in the shop/garage. I'll admit that I built some pretty nice stuff that I still use today but geez it took a long time to complete a project. I built a dresser that way and I think it took me 3 months of working on weekends. I also would have to make 2 or 3 trips back to my wood supplier to get the materials that I needed. I tended to be a develop the piece as I go type builder back then. Now days it is easier to sell a piece to the customer being able to show him the details of what he is going to spend a few thousand dollars on. I find that I can think just as easily at the computer and see if my idea works and or looks decent immediately. I very seldom have to buy more wood after the initial purchase any more because I have all the details of what I need, knock on wood. I typically don't have any wasted cuts because I know from the drawing exactly how long to cut 98% of the pieces. Basically I can make changes on the computer and present different ideas to the customer and go with the one that he prefers. After doing this for 30 years, I want to build when I am out in the shop not solve problems, I have done that before and that way is not efficient for me. Ditto ... as a builder I hate having to "field engineer" and don't' relish it in the shop. It's also an enjoyable past time for me to plan a project "in detail", particularly when it's my own design ... second in enjoyment, perhaps, to actually seeing the results of a well executed plan. I also agree with Kevin, you don't have to draw in every tubafour in the framing plan of a house ... I don't usually have the need to draw the dovetails on a drawer, or the drawers in a cabinet run for that matter, unless it's to get a detail into the clients head, or give them a choice. -- www.e-woodshop.net Last update: 10/22/08 KarlC@ (the obvious) |
#74
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
"Leon" wrote in message ... wrote in message ... On Feb 28, 6:30 pm, Larry wrote: Morris Dovey wrote : Fair enough, but how often does that come into play for the average woodworker? And would different parts made by two average woodworkers end up fitting together This is probably not a fair answer from me but Swingman and I have often in the past built kitchens together, He would build the face frames in his shop and I would cut up all the plywood panels. A few years ago I took 27 pieces of oak veneer plywood back to my shop to cut up. When he was done with the face frames and i was done with the 100+ panels we would get together at his shop and spend 3 or 4 days assembling all the components for a kitchen or two. Typically a few weeks later we would install the cabinets. LOL ... you can't argue with success, or the topnotch skill and equipment that allows such precision. (it's also nice that the tape measures on our saw fences just happen to coincide!) Or to simply share with others so they don't have to reinvent the wheel. If all of the hobbyists shared their drawings it would be a huge timesaver. To a certain extent that's what the SketchUp warehouse is all about, though I've not found any "complete" drawings yet. The nice thing about a partial drawing is you get to exercise you're own creativity in completing it. That can also be done on the computer, but you can be creative in several different versions. That way you end up with your favorite version and so to speak not be taking "pot luck" with what you end up with. Yeppers ... for me, there is a *great* deal of satisfaction in executing a carefully crafted, well thought out, PLAN. .... probably because I'm not all that "creative". -- www.e-woodshop.net Last update: 10/22/08 KarlC@ (the obvious) |
#75
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
"Swingman" wrote in message ... Snip Yeppers ... for me, there is a *great* deal of satisfaction in executing a carefully crafted, well thought out, PLAN. ... probably because I'm not all that "creative". Not to mention, IIRC you were always wondering "what if" concerning the legs/feet on your table in the kitchen area. With Sketchup you were able to determine that you had make the right choice concerning the size. Had it been available and you had used Sketchup you could have saved years of wondering, "what if". LOL |
#76
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
Larry wrote:
I've posted this before but the best tutorial I've found is at http://www.srww.com/blog. You'll need to hunt for it a bit but it's called "Drawing a bedside table". It's an 8 part tutorial that you can download in Word format or follow it online. It covers a lot of the problems discussed here including making components, using layers, dimensioning, etc. Yes, a good one, here is a more direct link" http://www.srww.com/google-sketchup.htm This tutorial is what cleared things up for me. I had used TurboCad and Autocad previously but was never proficient with either. But having that background, at least to me, was as much a hinderence as it was a help. If you have a CAD background you must change your way of thinking or you'll never get anywhere. The old install, try it out, uninstall routine comes to mind. No CAD or not much CAD background here, but I still started and stopped about 3-4 times before I started to get a handle on it. -- Jack Using FREE News Server: http://Motzarella.org http://jbstein.com |
#77
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
"Jack Stein" wrote in message ... No CAD or not much CAD background here, but I still started and stopped about 3-4 times before I started to get a handle on it. Oddly, it seems to take exactly that to understand and finally appreciate SU. Both myself and Swingman pretty much started with the program the same way. I do have quite a bit of CAD experience and have never been instructed on CAD. I did have a couple of years of formal training in mechanical and architectural drafting however. Having that back ground certainly helps in learning how to make the programs perform efficiently. Stick with it, with 20 years CAD experience and having bought and used the more expensive versions I am leaving AutoCAD LT behind after working with it for 12 years and going through 5 upgrades. Prior to that I used IMSI Designer, TurboCAD, and 3 versions of AutoSketch. So now I am happier than ever with Sketchup. I have no problem admitting that I have invested a few thousand in CAD programs in the last 20 years and have moved up to a free program. It is different than a CAD program but it certainly holds it's own in this medium. |
#78
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
"Leon" wrote in message So now I am happier than ever with Sketchup. I have no problem admitting that I have invested a few thousand in CAD programs in the last 20 years and have moved up to a free program. It is different than a CAD program but it certainly holds it's own in this medium. I think many people looked to CAD (if only the basics of it) because there were few really capable graphics programs around and if you learned enough you could design most anything with it. Now with faster and more affordable computers around and the plethora of available, cheaper (and free) graphics programs that abound, we can pick and choose what will do the job with the least amount of effort. That's not CAD anymore for most people. Robatoy will chafe (as will many of us) at all the "experts" who suddenly appear in the design arena solely because of the cheapness and capabilities of new software. People will have to put in a fraction of the time necessary to learn more advanced programs than what was originally necessary for any CAD program. It's exactly that same as the $700 I spent some years ago on my first 80 meg hard drive. Now all I can do is reminisce about it because hard drive space is thousands of times cheaper. Life's a bitch sometimes. |
#79
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
"Upscale" wrote in message ... "Leon" wrote in message So now I am happier than ever with Sketchup. I have no problem admitting that I have invested a few thousand in CAD programs in the last 20 years and have moved up to a free program. It is different than a CAD program but it certainly holds it's own in this medium. I think many people looked to CAD (if only the basics of it) because there were few really capable graphics programs around and if you learned enough you could design most anything with it. Now with faster and more affordable computers around and the plethora of available, cheaper (and free) graphics programs that abound, we can pick and choose what will do the job with the least amount of effort. That's not CAD anymore for most people. Robatoy will chafe (as will many of us) at all the "experts" who suddenly appear in the design arena solely because of the cheapness and capabilities of new software. People will have to put in a fraction of the time necessary to learn more advanced programs than what was originally necessary for any CAD program. It's exactly that same as the $700 I spent some years ago on my first 80 meg hard drive. Now all I can do is reminisce about it because hard drive space is thousands of times cheaper. Life's a bitch sometimes. I employ both; as a long-time TurboCad (v.2, mostly v.7 and more recently Deluxe v.12) user and SU not long after I discovered it and it was still @Last Software in Boulder (currently v.6 Pro). SU has been particularly useful to render project drawings that allow clients to envision the finished look of a project. AAMOF I have a drawing to do today for an associate's client, another who "just can't picture what it will look like! (the WHAT IF MY GIRLFRIENDS WON'T LIKE IT!!! syndrome ) )" Coincidently, the "staff" architect for a timberframe builder my SYB and I employed for a piece of dirt we have in southern Colorado is the voice of the early SU tutorials. At the time (2006?) SU had just been bought by Google and Mark had left the company to strike out on his own. I was excited enough to plop down another $95 on our return to Houston for the v.6 upgrade. I doubt those plans/drawings will be the final project site plans especially for the trades. But, when I need to dimension cabinetry or built-ins or permit plans I still revert to TurboCad (though City of Houston has accepted SU drawings). Dave in Houston |
#80
Posted to rec.woodworking
|
|||
|
|||
Sketchup 7
On Mar 2, 8:54*am, "Dave in Houston" wrote:
* * But, when I need to dimension cabinetry or built-ins or permit plans I still revert to TurboCad (though City of Houston has accepted SU drawings). That SU will slowly be accepted by other departments and cities is inevitable. It is the information that is within the document that counts, not what software created it. In a nearby county there was a engineering manager who only accepted MicroStation documents or printed blueprints. MicroStation?? Ya kidding me? Sure it was a nice CAD program for the Mac, but nobody used it. AutoCAD was, and still is, king around here. The engineering guys want assurance that when they're opening a drawing, that what they see is what it is meant to be. In due time SU will achieve that level of confidence, I'm sure. Then there is the image problem: "I will present you with some SketchUp drawings, madam." (I'm not sure which of the 57 flavours/ingredients yet,,but) And then there is that mischievous component, knowing that those Bob-The-Builder and LegoWare remarks just irk the **** out of some of the thin-skinned class-mates. Onto my pogo-stick I climbeth and off to make some countertops.....oops, almost dropped my yo-yo. |
Reply |
Thread Tools | Search this Thread |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Forum | |||
If you use Sketchup | Woodworking | |||
SketchUp | Woodworking Plans and Photos | |||
Sketchup is nifty! | Woodworking Plans and Photos | |||
OT? SketchUp Videos | Woodworking | |||
Google SketchUp 6 | Metalworking |