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First of all the actual project is an bowling arcade game type thing
(http://www.pinrepair.com/bowl/goldmed3.jpg) its easier to see than to explain. So the updates would only occur to update scores which aside from when it happens isn't a huge time issue. (ex takes a second to update) The solution that you mentioned before would definatly work for me, I"m just wondering what kind of prices i should expect to pay for that setup. Just to clarify all the inputs are going to be incoming through a ps2 port to the computer and i'll be updating scores / lighting background / strike lights ect. with these outputs. wrote in message ... Ryan Kremser wrote: is there an easy way to add maybe 136 more address easily, previously i was looking into using a led counter to accept a pulse to incriment the value but now that i'm looking it seems to be a bit more expensive than i was hoping. I need to be able to drive 6 - 3 digit (7 segment) displays. plus an extra 10 could make another aspect a bit easier. Would it actully be a good idea to use these outputs to control the led's or even with the difference in price would the counters be a better solution? If you're thinking of using 136 or more addresses to directly drive individual LEDs, then I suggest that you look at an alternative method. Directly driving that many LEDs, without multiplexing, would require a substantial power supply. 140 leds x 20mA per led = 2.8amps, not to mention the complex wiring (thinking of a rats nest) to each led. All that being said, what is the application? Why do you need 6 x 3 digit 7 segment displays? What do they need to display, how frequent are the updates, what is the trigger to update the display information, are the displays to be mounted adjacent to one another to make a larger display, etc? If we knew more about the application, perhaps we could suggest a solution that may be easier and more appropriate to implement, rather than guessing. That being said, here's my guess. One solution I have in mind would be to use Maxim's MAX6958. The display is a 4 digit, 9 segment multiplexed display driver, with I2C serial data input. This solution still requires a MAX6958 for each 3 digit display group, and a separate ucontroller/PC which would receive the trigger(s), and to send the data/updates to the displays. Some advantages a 1. The displays are multiplexed, therefore the overall current used is less than for a static display. 2. The driving circuits are within an external chip, which removes the requirement of constant refreshing by a microcontroller. 3. The MAX6958 has an I2C serial input (2 wires, data and clock), which makes it easier to drive. The addressing of each device could be solved by using an external decoder, such as a 74HC4051, or CMOS 4051, which could gate the clock of the I2C. 4. The MAX6958 has only 16 pins, therefore there's less wiring. 5. You can get some free samples from Maxim, (limited to 3 I think) so you could play with them before committing yourself. If you want the datasheet, type in "MAX6958" into Maxim's search engine at their website www.maxim-ic.com. Then again, if you're feeling adventurous, you could roll-your-own by designing a circuit that uses a PIC or similar microcontroller to receive the trigger data from each source, and to drive each bank of 3 x 7 segment displays. -- David |
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