Metalworking (rec.crafts.metalworking) Discuss various aspects of working with metal, such as machining, welding, metal joining, screwing, casting, hardening/tempering, blacksmithing/forging, spinning and hammer work, sheet metal work.

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Tom Gardner
 
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Default Unforseen Solidworks problem

I've been doing a flurry of design work for the past few months. If you
remember my post a few months ago about changing the way we implement
building new machines and devices with a new focus on taking things to a
new, higher level of design...well, the downside of having such powerful
tools like Solidworks and multiple design refinements is that now I design
parts that are really, really difficult to machine. Now it seems that I
will be farming a lot of machining out to more capable hands and equipment.
I see some advantages to designing parts on a legal pad on the Bridgeport
table...I kept it simple with the limitations of my machines, tooling and
people in mind...now my parts look like Escher drew them. Where's that
"Unobtainium" when I need it!


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Gunner
 
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On Fri, 22 Jul 2005 02:45:30 GMT, "Tom Gardner"
wrote:

I've been doing a flurry of design work for the past few months. If you
remember my post a few months ago about changing the way we implement
building new machines and devices with a new focus on taking things to a
new, higher level of design...well, the downside of having such powerful
tools like Solidworks and multiple design refinements is that now I design
parts that are really, really difficult to machine. Now it seems that I
will be farming a lot of machining out to more capable hands and equipment.
I see some advantages to designing parts on a legal pad on the Bridgeport
table...I kept it simple with the limitations of my machines, tooling and
people in mind...now my parts look like Escher drew them. Where's that
"Unobtainium" when I need it!

Which reminds me..do you still need lineal ways and trucks?

Gunner

"Pax Americana is a philosophy. Hardly an empire.
Making sure other people play nice and dont kill each other (and us)
off in job lots is hardly empire building, particularly when you give
them self determination under "play nice" rules.

Think of it as having your older brother knock the **** out of you
for torturing the cat." Gunner
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Tom Gardner
 
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"Gunner" wrote in message
...
On Fri, 22 Jul 2005 02:45:30 GMT, "Tom Gardner"
wrote:

I've been doing a flurry of design work for the past few months. If you
remember my post a few months ago about changing the way we implement
building new machines and devices with a new focus on taking things to a
new, higher level of design...well, the downside of having such powerful
tools like Solidworks and multiple design refinements is that now I design
parts that are really, really difficult to machine. Now it seems that I
will be farming a lot of machining out to more capable hands and
equipment.
I see some advantages to designing parts on a legal pad on the Bridgeport
table...I kept it simple with the limitations of my machines, tooling and
people in mind...now my parts look like Escher drew them. Where's that
"Unobtainium" when I need it!

Which reminds me..do you still need lineal ways and trucks?

Gunner

"Pax Americana is a philosophy. Hardly an empire.
Making sure other people play nice and dont kill each other (and us)
off in job lots is hardly empire building, particularly when you give
them self determination under "play nice" rules.

Think of it as having your older brother knock the **** out of you
for torturing the cat." Gunner


Yes! I kinda' need a list of what you have so I can design around the
inventory rather than the bad way.


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Nick Müller
 
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Tom Gardner wrote:

I kept it simple with the limitations of my machines, tooling and
people in mind...now my parts look like Escher drew them.


vbg
But you _do_ have machining experience. Just use it _while_ you design.
Or configure the icons "loft" "bezier" etc. to be out of reach.


Nick
--
Motormodelle / Engine Models:
http://www.motor-manufaktur.de
Ellwe 2FB * VTM 87 * DLM-S3a * cubic
more to come ...
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