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Leon[_7_] Leon[_7_] is offline
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Default Make a Mallet (Shopnotes)

On 2/18/2014 9:15 AM, wrote:
Consider this:

A large force that is delivered in smaller doses is not as efficient at driving a joint home as one force all at once.


Perhaps in theory. but in real life, the impact driver works with
multiple lighter strength impacts. Its the multiple impacts that
produce more work in a given period of time. A larger single force may
be way too much or simply not enough.







Each smaller force would have to first overcome the coefficient of friction before it can move an object. Any small fraction of the force that is below the coefficient of friction is a loss.


Agreed there is that, but addressing the deadblow that you mentioned,
the loose shot works more to dampen the bounce back rather to increase
force. There are all kinds of factors to consider here. The loose
shot's main function is really not to increase the driving force. Your
adding of the loose BB's to fill the void was more of a convenience to
add mass than to add the feature of a dead blow mallet. You have to
have the second impact of loose shot to tweak the mallet to have dead
blow characteristics.





Consider the extreme : dropping 100 kg of lead weights on a stuck joint at a 1g at a time versus dropping the 100 kg all at once. If the 1g force doesn't break the coefficient of friction you will have very little net joint closure.


That is correct however in a dead blow hammer the loose shot weight does
not have that extreme of a difference to the rest of the hammer head as
the 100 to 1 ratio.

I think your reference to the mallet possibly acting like a deadblow was
whet most of the replies were questioning.

I was just throwing the countless possibilities to be factored in to get
different affects depending on the size of the shot, weight of the shot,
shot weight ratio, size and shape of the shot chamber... ;~)
Just something to think about. ;~)

Either way your mallet looks really cool!