View Single Post
  #116   Report Post  
Posted to rec.crafts.metalworking
Gunner Asch
 
Posts: n/a
Default OT----Opinions requested on a moral dillema

On 20 Nov 2005 07:08:12 -0800, "rigger" wrote:

Gunner gave us:
http://www.teddytactical.com/SharpenBladeArticle/4_States%20of%20Awareness.htm


No real metal content here so I think this will be my last post to this
thread but in the meantime:

This is a great interpretation of Jeff Cooper's ideas. I just would
like to debate one item and find out what you think about it as well.

During a "Red" situation I think, for most, it might be preferable to
go a step further. Instead of having your hand "hoovering" over a
weapon and possibly turning this into a contest of who's the fastest
draw (I'd probably lose) what would you think of concealing in such a
way as to make actual contact with the weapon? In a retail situation
this may require several weapons in different under-counter locations.
For an individual this may require a "pocket" pistol, For the older
citizen this may replace the reaction time lost to aging. It requires
more "hoops" and training but, I feel, is required to be as effective
as possible.

Ideas?

dennis
in nca


I managed a pawn shop (part of a chain of them) for a couple years,
and the owner was very much like the owners listed below. A survivor
of several in-store gunfights.

We had a pistol every 8-10 feet behind every counter, and we all
carried handguns, either exposed or concealed...in some cases..both
Fortunately..no armed bad guys came into my particular store..well...a
couple did..but after scoping the place out...decided to go elsewhere,
thanks be (insert diety of your choice).
Having a weapon on your person, is far far better than having one 12"
out of reach. Trust me on this....Im alive because I believe in
this...

http://www.findarticles.com/p/articl...27/ai_99130342
http://www.findarticles.com/p/articl...26/ai_82533205

http://www.thegunzone.com/gunfighting.html


Rules of a Gunfight

Avoid them like the plague
Be aware of what is going on around you by staying in condition
yellow.
Have a plan or two. (If not, a "Last Will & Testament will do.)
Corollary: No plan survives contact with the enemy.
Bring at least one gun (don't bring a knife).
Bring the biggest gun you can handle.
Bring friends (as friendly witnesses or fire support).*
Let close air support or artillery soften-up the target for you. ;-)
Make use of available cover.
Remember the difference between concealment and cover.
Don't get shot (Use cover to your advantage).
Place your shots well.
Pay attention to where your shots fall.
"Speed's fine, but accuracy is final."
Don't miss. (You can't miss fast enough to win.)
Rules of drawing
If you're the bad guy, draw & shoot first.
If you're the good guy, draw second and shoot first.
Never turn your back on an armed bad guy, even if he's down.
Rules of wounds
A "sucking chest wound" is nature's way of telling you to slow down.
If you're bleeding to death, say something witty.
If you're actually dying, say something deep.
Never assume your opponent is out of ammo.
Bring lots of ammo.
In combat, you will be scared. You will have a tendency to shoot high.
Be aware of this and aim low.
Rules of quitting
Don't quit just because you're hit; GET EVEN!
Never quit, period.
There is no prize for second place.
There's no such thing as "unfair advantage."
He who lives to run away will live to run another day (the best
strategy is being somewhere else).
It is better to give than receive (Just like Christmas).
Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot, including nothing.
If your opponents didn't have the courtesy to "Count Off!" before
beginning, assume that there's one more somewhere.
When the cops pull up, think fast and move slow.
Say nothing afterwards but the Seven Magic Words: "I'd like to speak
with my attorney."
Distribute press releases indicating you target belongs to a cult.*
Drop the one with the shotgun first.
Afterward, alter evidence to favor your position and plan for
perjury.*
Use cutesy green-and-purple colored weapons and ammo so the press
won't show any video of your non-evil-looking equipment. Fuzzy
rifle-wrap works best.
Insist on at least $50K from tabloid TV producers.

[all rules with a * following them apply to Feds and BATF]
"Pax Americana is a philosophy. Hardly an empire.
Making sure other people play nice and dont kill each other (and us)
off in job lots is hardly empire building, particularly when you give
them self determination under "play nice" rules.

Think of it as having your older brother knock the **** out of you
for torturing the cat." Gunner