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****Damage Calculations****
Previous guides assumed that White Knights would receive 150% elemental advantage as soon as they placed 1 point into a charge. This was incorrect. Later guides assumed that White Knights have a growing elemental advantage, but the maximum never reaches 150%. This is only partially correct. The real answer is that elemental advantage does grow with higher levels of charge, but it will indeed become exactly 150% at maximum levels of a charge. To calculate how much damage you can do result of Elemental Advantage, use this formula. Elemental Advantage Bonus (as a percent) = (10 + Level*3)/2 + 100 If you have Level 16 Fire charge, (10 + 16*3)/2 + 100 = 129%. On non-elemental weak monsters, you can do 116% more damage (as seen from HS.net), but on elementally weak monsters, you will do 116% X 129% = 149.6% your base damage. If you have max Level fire charge (Level 30), (10 + 30*3)/2 + 100 = 150%. On elemental weak monsters, you will do 120% X 150% = 180% more damage. The maximum damage normal damage is listed below with the maximum damage dealt with a Power Strike. Ice = 157.5% = 409.5% (= 260% X 157.5%) Fire = 180% = 468% Lightning = 187.5% = 487.5% For Charge Blow, when maxed it gives 250% damage. Max Charge blow damages are listed below. Ice = 393.75% Fire = 450% Lightning = 468.75% This indicates that with Maximum Fire charge, White Knights are very strong early on and continue to be. Many White Knights (including me) commonly hit 10k damage at L82-83 using max fire on ice monsters if you use sword, and even earlier if you use BW (early as 80). ****Imp. MP Recovery Calculations**** This skill when maxed, regenerates 33 MP every 10 seconds. If the average WK takes 8 hours to level, that means one will be training for 28,880 seconds (8 x 60 x 60). Therefore you will regenerate MP 2800 times during training. For those 2880 times, you will 33 MP back everytime, thus the total MP recovered is (2880 x 33) 95040 MP. How many mana elixirs do you save? 1 Mana Elixir gives 300 MP. Therefore you save exactly 317 (94040/300 rounded up) mana elixirs. One mana elixir costs 589 meso at Ludibrium. The total amount of money you save PER level is (317 x 589) = 186,713 meso. Add a little more or take away a little less, depending on the player. http://worldofwarcraft-eu.igsky.com/ http://worldofwarcraft-us.igsky.com/ http://guildwars.igsky.com/ http://maplestory.igsky.com/ http://anarchyonline.igsky.com/ http://dofus.igsky.com/ http://eveonline.igsky.com/ http://everquestii.igsky.com/ http://rfonline.igsky.com/ http://ragnarokonline.igsky.com/ http://scionsoffate.igsky.com/ http://silkroad.igsky.com/ http://starwarsgalaxies.igsky.com/ http://lotro.igsky.com/ http://lotro-eu.igsky.com/ http://sagaofheroes.igsky.com/ http://voyagecentury.igsky.com/ http://www.runescapecoin.com http://www.gold-runescape.com http://www.goldrunescape.com http://www.runescape2money.com http://www.runescapegolds.com |
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