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Tom Gardner[_6_] Tom Gardner[_6_] is offline
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Default Robotic Arm finally came in.

On 8/11/2013 1:44 PM, RogerN wrote:
"Michael A. Terrell" wrote in message
m...

RogerN wrote:

snip
So right now it has an airsoft pistol, 1911 style, in the gripper, I
programmed it to point the gun and turn on an output, then it points the
gun
down and sits in a rest position, ready to go again.



How about adding an IR sensor, or video camera to let it track
movement? That would freak out an intruder. Especially if you replaced
the pistol with some real fire power.


--
Anyone wanting to run for any political office in the US should have to
have a DD214, and a honorable discharge.


The existing software doesn't seem able to do tracking, you can define
relative positions but they are relative to an absolute position, so they
become an absolute position as soon as they are defined, unless maybe if you
redefine the position they reference, maybe, I haven't tried that out yet.
I was hoping to use subroutines or relative motion, like palletizing, where
I can define an array and perform a pick or place subroutine at an array of
X,Y positions.

So I'm starting to attempt to learn Visual Basic and write my own. So far I
prefer QBasic or even GWBasic to VB. I never they could replace something
like "OpenCom" with 50 lines of code that doesn't run. But once I get the
com port working it should be able to do relative moves. I'm thinking the
vision system could be programmed for output for fast or slow movement for
fast aim and fine positioning. I'd like to get a replica gun that looks
real but won't get me, or the robot, arrested for aiming a gun at someone.

RogerN




We use these in class. Or you can take an old gun. plug the bbl and
paint it blue. You won't find toy guns that look right anymore.

http://www.blueguns.com/default.asp?