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Default Been Playing With Multi Axes Concepts

Dabbled with multi axes turning quite a while back and, while it was
interesting, it was a hit or miss things. Sometimes I'd get a piece
that was interesting - but usually the results were so-so or just plane
ugly. Trying to evolve a multi axes piece appeared to me to be
impossible, with what II'd figured out about the process at the time. I
tried making connections between Cause & Effect - with limited success.
I kept thinking I HAD TO turn to full ROUND on each axis - round cross
sections.

http://web.hypersurf.com/~charlie2/T...Turning14.html

After a while I found something else to try - and dropped multi axes
turning.

Then Barbara Dill started writing articles on her structured approach to
multi axes turning and provided some key AH HA! insights

http://web.hypersurf.com/~charlie2/T...iCenters1.html

To see her paper on her structured approach to multi axes "between
centers" turning, go here and download the PDF file, print it up and go
through it. It's he

http://barbaradill.com/paper.html

Recently, as a result of a collaboration of Barbara Dill, Peter Rand
(who's doing some very artistic multi axes pieces) and I, I started
playing with Google's SketchUp to create virtual 3D models of two axes
fundamentals. In the process,put together some web pages on multi axes
concepts and have startedto develop a way to DESIGN two axes pieces in
SketchUp. That stuff is he

http://web.hypersurf.com/~charlie2/T...csPrimer1.html

Comments, suggestions for improving this info, etc. are welcomed.

charlie b


http://web.hypersurf.com/~charlie2/T...csPrimer1.html
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Default Been Playing With Multi Axes Concepts

Thanks, Charlie, that is most interesting!
I've some overdried cherry limbs which
are getting in the way. Look out limbs!

Old Chief Lynn
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Default Been Playing With Multi Axes Concepts

You might want to start with some 3/4 x 3/4 or 1 x 1 stock. Easier to
keep track of your centers and less risky. Making contact with the
bevel and THEN coming up to the cutting edge will save you some nasty
catches - not dangerous but disconcerting.

Multi axes turning hasn't been explored much so there's plenty of space
for exploration.
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